![]() A last argument : on hard difficulty, monsters immediately siege or attack the city garrison, even when they are not from the region. Manual fights are a pain in multiplayer, because others players wait. Hard difficulty may be interesting, but I think it slowdown too much, and worst than all, it leads to more manual fight against neutral armies. Moreover, when the world event of +50 % stats on monsters occurs, the savages regions become really dangerous, and you need to clean them with a good army. Normal means slower colonisation, and roaming monsters to catch and devourt isolated scout. Too much : permanant boosters activated decrease the strategical use. Idem with luxury : not enough, their effect became negligeable in the strategy. If not enough, too hard to make qualitative army. Ideal FIDIS : This setting seems to does not work. World difficulty : Extended world lead to less close position. And much rivers, because it leads fo faster growth, and it reinforce the rivers buildings, which today are rarely researched. Few cliffs, because too much cliffs means that flying units have an advantage and they are already enough advantaged. Topographie : Few Lakes but big size create interesting strategical points. Another advantage it's it make pillage action more possibles, because extensions are farer to the city and to his defensors. But higher size have the advantage to "reduce" the speed of the units on the map (because more hexagones too travel). Region size : Normal is better, because you can more easily protect city from each others, or move units. And close position mean generally in Endless Legend to very early war, which is not funny. You could use a small world, but it leads to high probability of close position when the game starts. World shape and caracteristics : Pangea generally, because naval fight is very bad implemanted. Wide strategy open more risk when you play : yours regions can been conquered or pillaged, but managing risk is very interesting. Anomalies High : It means faster games (more prod, more dust, more science) and makes wide strategy more viable because you got more interesting spot where to settle, so you settle here. Game Speed Quick : Not normal, not endless, but quick speed, because we don't have the eternity to play. If not, it's unpossible to count an a total surprise attack. It makes the games much more paranoïd and interesting. Empire scores Partials : It hide the scores, the power graph, unless you have an infiltrated spy. And put the maximum animation speed too, very important for the game speed. If not it can be too easy to conquier it. A.I difficulty Serious : Because if a player quit, it's good that the A.I can defend itself. A more synthetic guide may be writted after.ġ. I played others 4X before Endless Legend, and I just generalised my habitude to analyse to this game. It like very much to analyse the things, including the games. Today, I got 1800 hours played in Endless Legend. I would like to receive any new tricks, suggestions, critics, or help to make it a better finished product. When you are used to play multi, you find the solo boring and unchallenging (even if you play at the Endless difficulty level). Multiplayer is really more interesting : rush, counter rush, surprise attack, teaming, etc. I played in solo at the beginning and sometimes I play solo to test new ideas, but I mostely play multiplayer from a long moment. I am Jojo_Fr, a french player of Endless Legend. It's updated and nicer to read : I published the guide in Steam : Edit : Don't read the guide here but read it on Steam.
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